<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	>
<channel>
	<title>Comments on: Episode 115 (Video): Violent Video Games &#8211; What Does the Research Say?</title>
	<atom:link href="http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/</link>
	<description>Psychology podcast and resources for students and educators</description>
	<lastBuildDate>Fri, 30 Jul 2010 18:56:45 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: anonymous</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2300</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Tue, 16 Mar 2010 23:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2300</guid>
		<description>i do however agree that you are at risk (possibly) when your child is at a friends but Its the parents initiative and responsibility to meet the parents, talk with them to see what their values are and if they are on the same page as you are</description>
		<content:encoded><![CDATA[<p>i do however agree that you are at risk (possibly) when your child is at a friends but Its the parents initiative and responsibility to meet the parents, talk with them to see what their values are and if they are on the same page as you are</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anonymous</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2299</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Tue, 16 Mar 2010 23:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2299</guid>
		<description>i do think there is a big difference between violent video games and TV or movie violence.  First off even though games are improving their graphics to a very impressive level its still not on the same realism level as TV and Movies.  Second what is in your hand as you play a video game ... A CONTROLLER  even kids can understand that there is a difference between ccontrolling a pixelated character on your TV to do what you want it to do and real life.  if you dont think so i challenge you to give a kid a controller and have them make their parents let them eat ice cream and candy for breakfast .  Now instead of fiercer age restrictions on games lets challenge the parents to i dont know PARENT their kids instead of taking the lazy way out and depend on outside forces to do it for them.  Here are some suggestions  1) know your childs maturity level   it helps to know if your child is mature enough to play a violent video game and understand it as that, a video game.  2) new age consoles have family settings allowing the parent to controll the content being read on the console via a number scheme i.e.  3-very nonviolent material    8- very violent material       
3) why dont you just hold on to your kids games and dish them out accordingly  that way you can controll what your child plays and for how long</description>
		<content:encoded><![CDATA[<p>i do think there is a big difference between violent video games and TV or movie violence.  First off even though games are improving their graphics to a very impressive level its still not on the same realism level as TV and Movies.  Second what is in your hand as you play a video game &#8230; A CONTROLLER  even kids can understand that there is a difference between ccontrolling a pixelated character on your TV to do what you want it to do and real life.  if you dont think so i challenge you to give a kid a controller and have them make their parents let them eat ice cream and candy for breakfast .  Now instead of fiercer age restrictions on games lets challenge the parents to i dont know PARENT their kids instead of taking the lazy way out and depend on outside forces to do it for them.  Here are some suggestions  1) know your childs maturity level   it helps to know if your child is mature enough to play a violent video game and understand it as that, a video game.  2) new age consoles have family settings allowing the parent to controll the content being read on the console via a number scheme i.e.  3-very nonviolent material    8- very violent material<br />
3) why dont you just hold on to your kids games and dish them out accordingly  that way you can controll what your child plays and for how long</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2295</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2295</guid>
		<description>@anonymous Do you admit there&#039;s a difference in experience between playing (ie directing an avatar and performing violent acts and getting actively rewarded for it) a violent game and watching a violent TV show or listening to violent music? The involvement is different and more immersive for a game. 

I certainly agree that there is a lot of violence on TV and in music, far more than we really should have, so there&#039;s no argument there. At least with TV they can try to filter exposure with time-slots, and they should do something similar with music, although I don&#039;t notice it as much. Frankly I think the violence on TV is too graphic (CSI &amp; other crime dramas, especially) and there&#039;s too much prudishness (?) about sex and sexuality (but that&#039;s another kettle of fish).

What would you suggest instead of an age restriction on video games? They&#039;re reasonably easy to get around, I agree, although they should stop underage people from purchasing the games in the first place, at least. After that, parents have a responsibility to try to protect and educate their children. If parents are disinterested enough to simply buy and let kids play all manner of violent games then that&#039;s their prerogative and their fault. They can&#039;t control (necessarily) what happens at a mate&#039;s place, but then the mate&#039;s parents should be watching too.</description>
		<content:encoded><![CDATA[<p>@anonymous Do you admit there&#8217;s a difference in experience between playing (ie directing an avatar and performing violent acts and getting actively rewarded for it) a violent game and watching a violent TV show or listening to violent music? The involvement is different and more immersive for a game. </p>
<p>I certainly agree that there is a lot of violence on TV and in music, far more than we really should have, so there&#8217;s no argument there. At least with TV they can try to filter exposure with time-slots, and they should do something similar with music, although I don&#8217;t notice it as much. Frankly I think the violence on TV is too graphic (CSI &amp; other crime dramas, especially) and there&#8217;s too much prudishness (?) about sex and sexuality (but that&#8217;s another kettle of fish).</p>
<p>What would you suggest instead of an age restriction on video games? They&#8217;re reasonably easy to get around, I agree, although they should stop underage people from purchasing the games in the first place, at least. After that, parents have a responsibility to try to protect and educate their children. If parents are disinterested enough to simply buy and let kids play all manner of violent games then that&#8217;s their prerogative and their fault. They can&#8217;t control (necessarily) what happens at a mate&#8217;s place, but then the mate&#8217;s parents should be watching too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anonymous</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2294</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Mon, 15 Mar 2010 19:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2294</guid>
		<description>Are u serious.  you all act so worried about younger kids playing violent video games but seem to ignore the fact that the movies of today are so much more violent and REAL than any videogame out there.  and what about the music that REAL people sing or rap about that is very violent  and lets not forget the cartoon violence.  what im getting at is there is violence everywhere now you can either start pointing fingers or step up and teach the youth that there is a difference between REAL violence and fake violence.  and for those people suggesting at fiercer age restrictions for kids and their videogames just remember back when you were a kid did something as stupid as an age restriction stop you from getting something you really wanted. if you answered yes than you are not part of the major population</description>
		<content:encoded><![CDATA[<p>Are u serious.  you all act so worried about younger kids playing violent video games but seem to ignore the fact that the movies of today are so much more violent and REAL than any videogame out there.  and what about the music that REAL people sing or rap about that is very violent  and lets not forget the cartoon violence.  what im getting at is there is violence everywhere now you can either start pointing fingers or step up and teach the youth that there is a difference between REAL violence and fake violence.  and for those people suggesting at fiercer age restrictions for kids and their videogames just remember back when you were a kid did something as stupid as an age restriction stop you from getting something you really wanted. if you answered yes than you are not part of the major population</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2281</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Thu, 11 Mar 2010 23:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2281</guid>
		<description>I&#039;ve certainly noticed that if I play Quake III (a first-person shooter) now I get very jittery - a little sweating, strong fast heartbeat, maybe even a little tunnel vision - so I won&#039;t play for very long. I used to play it every lunchtime about 5 years ago and although I reacted to it then I think I react more now (in my early 30s).

@aion database: I agree wholeheartedly. IMHO parents have a responsibility to monitor and control what their children are exposed to and to discuss it so if they are exposed to something disturbing then they can work through the experience and be better prepared or better able to deal with it next time. It ties in with the whole internet censorship debate, which is very pertinent at the moment in Australia with the federal government wanting to introduce mandatory filtering, simply assuming parents aren&#039;t up to the job. (Sorry, a little hobby horse of mine.)

I agree with you both, Ramsey and Purgatori, evidence that violence in video games is enticing but that it affects how you react to further stimuli are non-mutually exclusive things, especially with regard to an evolutionary perspective. Evolutionarily, we should be extremely happy to overeat sweet and fatty foods to our detriment because out on the savannah they were rare, so if you did find them it made sense to eat them all. We just haven&#039;t evolved to live in the city yet (not in every respect anyway - rates for short-sightedness are over 90% in China&#039;s city-based youth).

Great ep, Michael.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve certainly noticed that if I play Quake III (a first-person shooter) now I get very jittery &#8211; a little sweating, strong fast heartbeat, maybe even a little tunnel vision &#8211; so I won&#8217;t play for very long. I used to play it every lunchtime about 5 years ago and although I reacted to it then I think I react more now (in my early 30s).</p>
<p>@aion database: I agree wholeheartedly. IMHO parents have a responsibility to monitor and control what their children are exposed to and to discuss it so if they are exposed to something disturbing then they can work through the experience and be better prepared or better able to deal with it next time. It ties in with the whole internet censorship debate, which is very pertinent at the moment in Australia with the federal government wanting to introduce mandatory filtering, simply assuming parents aren&#8217;t up to the job. (Sorry, a little hobby horse of mine.)</p>
<p>I agree with you both, Ramsey and Purgatori, evidence that violence in video games is enticing but that it affects how you react to further stimuli are non-mutually exclusive things, especially with regard to an evolutionary perspective. Evolutionarily, we should be extremely happy to overeat sweet and fatty foods to our detriment because out on the savannah they were rare, so if you did find them it made sense to eat them all. We just haven&#8217;t evolved to live in the city yet (not in every respect anyway &#8211; rates for short-sightedness are over 90% in China&#8217;s city-based youth).</p>
<p>Great ep, Michael.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derek</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2280</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Thu, 11 Mar 2010 22:49:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2280</guid>
		<description>I liked this episode and the new video format is interesting. It&#039;s a little awkward listening in the car, but the only part of the presentation that really relied on visuals were the two graphs. :)

Anyhoo, it occurred to me that a podcast on the psychology of anger management would be really interesting and possibly relevant to many of your listeners (especially fathers of small children, like me). :)

All the best and keep up the great work.</description>
		<content:encoded><![CDATA[<p>I liked this episode and the new video format is interesting. It&#8217;s a little awkward listening in the car, but the only part of the presentation that really relied on visuals were the two graphs. <img src='http://www.thepsychfiles.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Anyhoo, it occurred to me that a podcast on the psychology of anger management would be really interesting and possibly relevant to many of your listeners (especially fathers of small children, like me). <img src='http://www.thepsychfiles.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>All the best and keep up the great work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Episode 115 (Video): Violent Video Games – What Does the Research Say? — The Psych Files Podcast &#8212; Aaron&#8217;s Tumble Blog</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2186</link>
		<dc:creator>Episode 115 (Video): Violent Video Games – What Does the Research Say? — The Psych Files Podcast &#8212; Aaron&#8217;s Tumble Blog</dc:creator>
		<pubDate>Wed, 27 Jan 2010 01:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2186</guid>
		<description>[...] Episode 115 (Video): Violent Video Games – What Does the Research Say? — The Psych Files Podcast. [...]</description>
		<content:encoded><![CDATA[<p>[...] Episode 115 (Video): Violent Video Games – What Does the Research Say? — The Psych Files Podcast. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: M Ramsey</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2185</link>
		<dc:creator>M Ramsey</dc:creator>
		<pubDate>Tue, 26 Jan 2010 19:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2185</guid>
		<description>Love this site (I&#039;ve been coming here for awhile). I really like the recent episode but, like the poster named Purgatori, I did not see a &quot;true&quot; conflict between the two articles. Clearly, Carangie and colleagues were arguing that exposure to violent videogames decreases sensitivity to real-life violence. This seems, to me, to be different from Bosche saying that violence increases interest (liking) for a game and thus, players are more accurate.

In other words, I don&#039;t think Carangie et al. would claim that people are NOT interested in violent content, only that it has negative consequences in terms of desensitization.  Although, in some sense you could argue that one study highlights the &quot;darkside&quot; of violent games and the other shows possible &quot;positive effects&quot; (i.e., increased accuracy) of violence. 

Again, this is a tremendous site for psychology--keep up the GREAT work!</description>
		<content:encoded><![CDATA[<p>Love this site (I&#8217;ve been coming here for awhile). I really like the recent episode but, like the poster named Purgatori, I did not see a &#8220;true&#8221; conflict between the two articles. Clearly, Carangie and colleagues were arguing that exposure to violent videogames decreases sensitivity to real-life violence. This seems, to me, to be different from Bosche saying that violence increases interest (liking) for a game and thus, players are more accurate.</p>
<p>In other words, I don&#8217;t think Carangie et al. would claim that people are NOT interested in violent content, only that it has negative consequences in terms of desensitization.  Although, in some sense you could argue that one study highlights the &#8220;darkside&#8221; of violent games and the other shows possible &#8220;positive effects&#8221; (i.e., increased accuracy) of violence. </p>
<p>Again, this is a tremendous site for psychology&#8211;keep up the GREAT work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Purgatori</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2177</link>
		<dc:creator>Purgatori</dc:creator>
		<pubDate>Tue, 26 Jan 2010 01:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2177</guid>
		<description>As a psychologist-in-training myself, I certainly take stock of the findings in the first paper he talks about, but I would be extremely hesitant about generalizing an increase in short-term desensitization to subsequent violent behavior in the real world. Now we do know from studies such as those conducted by Albert Bandura, that children will &#039;model&#039; violent behavior exhibited by adults, playmates, or movie/tv-shows, and videogames -- but the effect is always short-term unless the children are subject to chronic exposure in the form of parental abuse or conflict and is not more pronounced in videogames. I would imagine, although I do not know for sure, that the same would apply with regard to this desensitization effect, so long as similar &#039;reward states&#039; were presented during exposure to the violent stimulus.

Also, I can&#039;t see how these studies were actually making conflicting arguments, and I thought that the latter, despite its methodological flaws such as small sample size, was the more enlightening of the two, since it ties quite nicely into animal and evolutionary psychology, as well as multi-disciplinary research into play. It goes some of the way towards providing an account for why we find videogames enjoyable (i.e. they are an extension of the types of play that we, as predatory social mammals, naturally enjoy engaging in), whereas the Carnegie study merely documents a response curve which may or may not be revealing about certain types of violent behavior.</description>
		<content:encoded><![CDATA[<p>As a psychologist-in-training myself, I certainly take stock of the findings in the first paper he talks about, but I would be extremely hesitant about generalizing an increase in short-term desensitization to subsequent violent behavior in the real world. Now we do know from studies such as those conducted by Albert Bandura, that children will &#8216;model&#8217; violent behavior exhibited by adults, playmates, or movie/tv-shows, and videogames &#8212; but the effect is always short-term unless the children are subject to chronic exposure in the form of parental abuse or conflict and is not more pronounced in videogames. I would imagine, although I do not know for sure, that the same would apply with regard to this desensitization effect, so long as similar &#8216;reward states&#8217; were presented during exposure to the violent stimulus.</p>
<p>Also, I can&#8217;t see how these studies were actually making conflicting arguments, and I thought that the latter, despite its methodological flaws such as small sample size, was the more enlightening of the two, since it ties quite nicely into animal and evolutionary psychology, as well as multi-disciplinary research into play. It goes some of the way towards providing an account for why we find videogames enjoyable (i.e. they are an extension of the types of play that we, as predatory social mammals, naturally enjoy engaging in), whereas the Carnegie study merely documents a response curve which may or may not be revealing about certain types of violent behavior.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michael</title>
		<link>http://www.thepsychfiles.com/2010/01/episode-115-video-violent-video-games-what-does-the-research-say/comment-page-1/#comment-2170</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Mon, 25 Jan 2010 02:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.thepsychfiles.com/?p=1294#comment-2170</guid>
		<description>Aion: hard to argue with that.  Some people can handle violent video games - perhaps because of age/personality/maturity, or family support - and others are just more vulnerable and therefore just shouldn&#039;t be playing them.</description>
		<content:encoded><![CDATA[<p>Aion: hard to argue with that.  Some people can handle violent video games &#8211; perhaps because of age/personality/maturity, or family support &#8211; and others are just more vulnerable and therefore just shouldn&#8217;t be playing them.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
